Tarenga

HOLLOW 64

A Hollow Knight demake — for a real breadbin C64, written from scratch.

HOLLOW 64 title screen: a block logo rising out of the dark The Shell King arena: the Knight and the boss health bar Fog Garden: thorns, a ledge, and a mask shard waiting on it

A metroidvania cut down to fit a C64. Twenty-three rooms across three regions with three kings, and everything between them is joined by walking, jumping and clinging to walls:

What it needs

MachinePAL Commodore 64. The main loop is locked to the PAL raster, so it will not run correctly on NTSC.
SoundSID 6581 or 8580. No filter register is touched, so both play it as written.
ControlsJoystick in port 2, or the keyboard. Both are live.
SizeOne file, 21 KB.
Versionv1.0 — 16 September 2026

Download

Disk image (.d64) 171 KB Program (.prg) 21 KB Everything + notes (.zip) 24 KB

The .d64 is a disk image: copy it to an SD card device, or mount it in an emulator. The .prg loads directly. Either way it is LOAD"…",8,1 then RUN. The zip has both, plus the release notes and screenshots.

A save is five letters. Sit on a bench and the game prints a code; press K on the title screen to type it back. The alphabet leaves out I, O, Q and U — in a handwritten code 1 and I, 0 and O get confused, and one wrong letter throws the whole code away.