Tarenga

LOKUM 64

A match-three game — forty real levels, for a real breadbin C64.

LOKUM 64 title screen: the six candies in a row In play: an all-jelly board, the score and the moves left The showcase: a big lokum, and what it is made of

Match three, the way the big ones do it, cut down to fit a C64. Forty levels in nine stops, and each stop teaches one idea on the board before it asks for it. The candies are Turkish sweets: lokum, akide, badem şekeri, cezerye, pişmaniye and nane şekeri.

What it needs

MachinePAL Commodore 64. The music is timed to the PAL frame; NTSC is not supported.
SoundSID 6581 or 8580. No filter is used, so both chips play it as written.
ControlsJoystick in port 2, or the keyboard (W A S D and space).
LanguageTurkish and English, both on the disk: LOAD"LOKUM64 EN",8,1 for English. The candies keep their Turkish names.
SizeOne file, 31 KB. After it loads, the drive is never touched again.
Versionv1.0

Download

Disk image (.d64) 171 KB Program, Turkish (.prg) 31 KB Program, English (.prg) 31 KB Everything + notes (.zip) 76 KB

The .d64 is a disk image: copy it to an SD card device, or mount it in an emulator. The .prg loads directly. Either way it is LOAD"…",8,1 then RUN. The zip has both, plus the release notes and screenshots.

A save is four letters. The map shows the code; press K on the title or the map to type it back, and every level up to there is open again. It is a code rather than a disk save because the game might be running from an SD card, a 1541 or an emulator, and a save that fails silently is worse than none.